It's an unusually polished intro for an Early Access survival game-they're typically so full of jank and bugs that only a community-made guide can save you. I awoke in a shaded canyon, where a mysterious, detached voice gave instruction on how to complete some early quests and explained a bit of who I was. What makes Last Oasis different isn't immediately evident, but its worth sticking through the tutorial since it doesn't last long anyway. Some survival tropes never change, though-in the first hour of Last Oasis I did still have to punch a lot of trees. It's hard to convey just how fucking cool Last Oasis' Walkers are. It's the root of all of Last Oasis' cool new ideas, like massive walking landships and an exploration system that forces you to be constantly on the move. That's the fascinating premise of Last Oasis, but it's not just some neat lore draped over another derivative Early Access survival game.
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